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A brand-new old-school adventure
SPECTACLE is a retro point and click Adventure game in the style of classic Macventure games of the past. We made Spectacle for fans of the genre and newcomers alike. So we thought it would be a good idea to provide some tips to help ease you into the world of SPECTACLE.
Actions
- EXAM - Probably the most important action. Examine lets you learn about your surroundings. Examine everything to get clues about how you can interact with things in the world. You can also examine the items in your inventory.
- USE - This is what you'll use to interact with the world. Handy if you want to pull something down, lift something up or operate something.
- MOVE - This action is exclusively used to travel in the world. If you want to move something (like a rock or a lever) you should utilize the USE action.
- TAKE - This is to acquire objects in the world if something stands out, trying taking it. It could be something useful.
- OPEN - This will let you open doors (if they're unlocked!) as well as gates, lids, etc.
- TALK - Get information from anyone you encounter who seems friendly, you could get valuable clues.
- SELF - If something can be worn, try using it on yourself.
Time
- With each MOVE, time advances one half-hour.
- If you notice something stand out in the world, check your watch and note the time, you may need to know that later!
- Very early in the adventure, you'll learn a spell that freezes the passage of time. When you cast it, you can take 5 steps where time won't advance.
- The spell only stops time from advancing, but it doesn't freeze everything in place -- that's why you can walk around! Monsters and traps will still kill you if you're not careful.
General Tips
- There is no penalty for dying, so don't be afraid to experiment and take risks!
- Remember to SAVE your progress in the MENU before quitting.
- You'll acquire spells that can be used manipulate time, by stopping or advancing 6 hours. There's no MP, or any other limitations for that matter, and there's no penalty for taking too much time in-game, so don't be afraid to experiment and use the spells to your hearts content.
- EXAM, EXAM, EXAM!
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We hope you have fun! Enjoy!
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STEP-BY-STEP WALKTHROUGH OF SPECTACLE | |
PART 1: CIRCUS | |
OPEN | Envelope |
EXAM | FLYER [STORY] |
OPEN | Door |
MOVE | Through Door arriving at SPECTACLE CIRCUS |
MOVE | To right side of tent arriving at TENT SIDING |
TAKE | POCKET WATCH |
MOVE | Through tent opening arriving at PROP ROOM |
MOVE | Through Tent flap [STORY] |
MOVE | Into Opened Magic Box arriving at HESPERIDES PATH |
PART 2: PALACE | |
MOVE | UP, LEFT arrivng at NAIAD'S BATH |
TAKE | SCROLL I [HINT: USE SUN COIN on reflected pool of water at COCROW SINKHOLE] |
MOVE | RIGHT, RIGHT arriving at FALCONER'S RETREAT |
TAKE | COIN PURSE [receive SUN COIN and MOON COIN] |
MOVE | RIGHT, DOWN, DOWN arriving at KAHKI MUDWALL |
USE | Loose Rock |
TAKE | RED KEY and SCROLL II [HINT: USE RED KEY on chest buried in the south field and USE BLOTHNY GEM on floating guardian] |
MOVE | UP, UP, UP arriving at AZURE PALACE |
OPEN | Door |
MOVE | Through Door arriving at HANGING NURSERY |
TALK | to the cloaked stranger [STORY] |
MOVE | UP, RIGHT arriving at SOLAR PLEX |
MOVE | UP during the daytime to arrive at SORCERESS' SPIRAL |
OPEN | Door |
TAKE | ROSETTA STONE |
TAKE | WALL TAPESTRY (This will pull it down) |
TAKE | HOOKED ROD |
USE | ROSETTA STONE on writing on the wall to learn spell NIAHC |
MOVE | DOWN ariving at SOLAR PLEX |
OPEN | Door on the right |
MOVE | RIGHT arriving at SCHOLAR'S REPOSE |
TAKE | BROKEN INSTRUMENT and EYE GEM |
OPEN | Red book |
EXAM | Red book [HINT: USE MOON COIN on the HYLEG WELL when the moon is brightest] |
USE | ROSETTA STONE on writing on the wall to learn spell ALAKAZAM |
MOVE | UP, DOWN. DOWN, DOWN, DOWN, DOWN, LEFT arriving at BARBICAN COMPASS |
USE | ROSETTA STONE on writing on the wall to learn spell SAF |
MOVE | DOWN, LEFT, UP arriving at HESPERIDES PATH |
USE | ROSETTA STONE on writing on the wall to learn spell O. CLOCK |
MOVE | DOWN, LEFT arriving at JASMINE WATERWALL |
USE | HOOKED ROD on the GLASS BOTTLE |
OPEN | GLASS BOTTLE [receive EMPTY BOTTLE and TORN NOTE] |
EXAM | TORN NOTE [HINT: Blue keyhole hidden 6 tiles from the door at CALMING MONASTERY] |
MOVE | UP, UP, RIGHT, arriving at POPPY FIELD |
Use a combination of SAF spell (Moves time forward by 6 hours) and walking around close to the palace (POPPY FIELD, FALCONER'S RETREAT and ESTOVERS GROVE are best) make it so the time is 21:00 (9 p.m.) when the moon in the sky is at it's brightest. Then use O.CLOCK to freeze time and return to the room with the well, HYLEG WELL, during the night | |
USE | NIAHC spell on the chains attached to the well cover |
USE | MOON COIN on the glowing opening of the well |
MOVE | DOWN, RIGHT arriving at SOLAR PLEX |
USE | SAF spell twice to make it daytime, opening up the sun corridor |
MOVE | UP, UP arriving at YAJNA GAOL |
USE | ALAKAZAM spell on wall at the far end of the room |
MOVE | Through door arrivng at CHAMBER OF KNOWLEDGE |
TAKE | SABRE |
TAKE | Upsidedown Cloud tile on the wall (This will remove it and set it aside) |
USE | ROSETTA STONE on writing on the wall to learn spell O. SESAME |
USE | EYE GEM on the hole in the table |
TAKE | Blue book from drawer (this will place it on the table) |
OPEN | Blue book |
TAKE | BLUE KEY |
EXAM | Opened blue book |
PART 3: MONASTERY | |
MOVE | RIGHT, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, LEFT, LEFT, UP arriving at CALMIN MONATSERY |
USE | Sixth tile from the door (as depicted in the TORN NOTE) |
USE | BLUE KEY on the blue keyhole |
OPEN | Door |
MOVE | Through Door arriving at TRIREME CORRIDOR |
OPEN | Door at the end of the hall |
MOVE | Through far end door arriving at ORISOM BERM |
USE | ALAKAZAM spell on right side of the far wall |
MOVE | Through door arriving at SHIKRA NEST |
TAKE | FALCONRY GLOVE |
MOVE | RIGHT, DOWN, DOWN, DOWN, RIGHT arriving at POPPY FIELD |
Move back and forth between the POPPY FIELD and FALCONER'S RETEAT during the day until the falcon, ROC, flies by. On the same screen USE the FALCON GLOVE on SELF to have ROC join you. If it's nighttime, simply USE SAF spell to make it daytime so ROC will appear. After retrieving ROC, MOVE to FALCONER'S RETREAT | |
MOVE | DOWN, DOWN arriving at DAPHNE ASSART |
USE | SABRE on the tree trunk to get SACRED BOUGH |
USE | ROC on the FRUIT |
USE | SAF spell to make time go forward until the FRUIT grows back |
USE | ROC on the FRUIT |
MOVE | LEFT, LEFT, UP, UP, UP, LEFT, UP arriving at ORISON BERM |
MOVE | Through right door arriving at SHIKRA NEST |
USE | ROC on the Perch |
MOVE | RIGHT, DOWN arriving at TRIREME CORRIDOR |
USE | Head on the marble bust to flip it around so it's facing left |
MOVE | UP and then through left door arriving at ATELIER BAZAAR |
Momorize the position of the three living trees, on the far wall painting, from tallest to shortest. Example: If #2 is the tallest, #5 is the middle and #4 is the shortest it would be [2][5][4] | |
MOVE | DOWN, DOWN arriving at TRIREME CORRIDOR |
TAKE | MARBLE HEAD off of the bust |
MOVE | RIGHT arriving at HALLIBAL COURT |
TAKE | LANTERN |
USE | MARBLE HEAD on headless bust |
MOVE | Through archway arriving at LOWER TERRACE |
USE | SAF spell to make it nighttime and the GLOW BUG is visible |
USE | O.CLOCK spell |
USE | LANTERN on the GLOW BUG |
MOVE | LEFT arriving at ENGINE KEEP |
USE | Switches in the same order as the trees (highest to shortest) |
MOVE | RIGHT, DOWN arriving at HALLIBAL COURT |
TAKE | MARBLE HEAD from the bust |
MOVE | DOWN arriving at TRIREME CORRIDOR |
USE | MARBLE HEAD on the headless bust |
USE | Head on the marble bust to flip it around so it's facing left |
Use a combination of SAF spell and walking around close to the palace to make it so the time is 23:00 (11 p.m.) when two stars and Mars are at their brightest. Then use O.CLOCK to freeze time and return to the room with the tree painting, ATELIER BAZAAR | |
OPEN | Door on the right wall |
MOVE | RIGHT arriving at AMPHATRITE MURAL |
TAKE | WATER ORB |
MOVE | DOWN, DOWN, DOWN, DOWN, DOWN, DOWN arriving at VETIVER RIVERBANK |
USE | SAF spell until it's nighttime and the GLOW BUG is visible |
USE | O.CLOCK spell at nighttime |
USE | LANTERN <1> on GLOW BUG |
MOVE | RIGHT, DOWN arriving at COCROW SINKHOLE |
USE | WATER ORB on the sinkhole |
MOVE | RIGHT, UP arriving at BARBICAN COMPASS |
TAKE | SILVER CICADA |
MOVE | UP, RIGHT arriving at ESTOVERS GROVE |
USE | LANTERN <2> on GLOW BUG |
Use a combination of SAF spell and walking around close to the COCROW SINKHOLE to make it so the time is 08:30 (8:30 a.m.) when the Sun is resting at the top of the screen. Then use O.CLOCK to freeze time and return to the sinkhole so that the sun is reflecting perfectly off of the pool of water | |
USE | SUN COIN on the sun's reflection |
TAKE | YELLOW KEY |
MOVE | RIGHT, RIGHT, UP, RIGHT arriving at LOST DESERT |
MOVE | RIGHT, RIGHT, UP, RIGHT, DOWN, RIGHT, DOWN, RIGHT, RIGHT, RIGHT arriving at RAINSHADOW PLATEAU |
Welcome Exam Genie Remote
PART 4: TOWER | |
USE | ROSETTA STONE on the writing on the ground to learn spell POLYPHEME |
MOVE | UP arriving at MYTHRA'S MAUL |
USE | SAF spell to make it nighttime and the GLOW BUG is visible |
USE | O.CLOCK spell |
USE | LANTERN <3> on GLOW BUG |
MOVE | RIGHT, RIGHT, DOWN arriving at MERCHANT'S CALM |
USE | LANTERN <4> on GLOW BUG |
MOVE | RIGHT arriving at KAIAGE DOCK |
TAKE | GOLD CICADA |
MOVE | DOWN arriving at BALDACHIN TOMB |
TAKE | POLEARM |
MOVE | LEFT, LEFT, LEFT, UP, UP, UP arriving at GAIA MYTHREUM |
USE | O.SESAME spell on small boulder to the right |
MOVE | UP, UP arriving at THIEVES' TUNNEL |
TAKE | SHOVEL |
MOVE | Through door arriving at BRIGAND'S SHELTER |
OPEN | Green book |
EXAM | Green book [HINT: Be at the top of the tower at nighttime] |
USE | SABRE on the off color wooden plank |
MOVE | Through slit in the wall arriving at CHILD'S LAST HIDE |
TAKE | Either CHILD'S MASK or GREY KEY (This will not work, but rather it will lure the Scorpion out) |
MOVE | DOWN, UP the stairwell arriving at AOSON'S BASE |
USE | The loose ladder rung |
TAKE | FLUTE |
OPEN | Trap door on floor |
USE | POLEARM on the opened trap door |
MOVE | LEFT, Through slit in the wall arriving at CHILD'S LAST HIDE |
TAKE | GREY KEY and CHILD'S MASK |
USE | CHILD'S MASK on SELF |
MOVE | DOWN, UP the stairwell, UP arriving at MEDEA'S REACH |
TALK | to the cloaked stranger [STORY] |
MOVE | UP arriving at JASON'S CLIMB |
USE | FLUTE on the snake |
USE | SABRE on the snake |
MOVE | UP arriving at FINGERNAIL OF GAIA |
USE | SAF to make it nighttime in order to trigger the meterite falling |
MOVE | DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, DOWN, RIGHT, DOWN arriving at BOLOR TRAIL |
TAKE | METEORITE SHARD |
MOVE | DOWN arriving at THE GOD'S JASPRE |
USE | SAF spell to make it nighttime and the meteorite is glowing |
TAKE | METEORITE SHARD from the glowing meteorite |
MOVE | RIGHT arriving at ALFALFA CLEARING |
USE | SHOVEL on the loose earth |
USE | RED KEY on the treasure chest |
OPEN | Treasure chest |
TAKE | BLOTHNY GEM and SCROLL III [The king's GOLDEN FLEECE is required to enter the CAVE OF XOR] |
MOVE | UP, UP arriving at BEGGER'S CRAWL |
USE | FRUIT on the ground |
MOVE | LEFT arriving at SHIKARI GROUNDS |
USE | FRUIT on the ground |
MOVE | DOWN, RIGHT, UP, RIGHT through Cave, UP arriving at KING'S ALKAZAR |
USE | GREY KEY on gate |
OPEN | Gate |
PART 5: THE KING'S TRIALS | |
MOVE | UP arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | UP arriving at ROYAL DURBAR |
OPEN | Door |
MOVE | UP, LEFT arriving at VISAR BALCONY |
EXAM | Map on the floor tiles |
MOVE | DOWN, DOWN arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | DOWN, DOWN, DOWN, LEFT, DOWN, LEFT, LEFT, LEFT arriving at LOST DESERT |
MOVE | LEFT, LEFT, DOWN, DOWN, DOWN, DOWN arriving at LOST OASIS |
TALK | to the cloaked stranger [STORY] |
USE | EMPTY BOTTLE on the oasis pool |
MOVE | Any direction twice arriving at RAINSHADOW PLATEAU |
MOVE | RIGHT, RIGHT, UP, UP through cave, UP, UP arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | UP, UP, LEFT arriving at VARIR BALCONY |
USE | OASIS WATER on magic basic |
TAKE | NAZAR AMULET |
USE | BROKEN INSTRUMENT on the magic basin |
USE | SACRED BOUGH on BROKEN INSTRUMENT on the magic basin |
TAKE | MAGICAL INSTRUMENT |
MOVE | DOWN arriving at BARSOM GATES |
USE | Both left and right painted panels to create a doorway |
MOVE | UP arriving at RULER'S AUTONOMY |
USE | YELLOW KEY on the keyhole on the left of the gilded archway |
MOVE | UP arriving at CICADA LOCK |
USE | GOLD CICADA on the current hour (according to the POCKET WATCH) |
USE | SILVER CICADA on the current minute (According to the POCKET WATCH) |
TAKE | GOLDEN FLEECE |
USE | GOLDEN FLEECE on SELF |
MOVE | DOWN arriving at BARSOM GATES |
USE | Both left and right painted panels to make the two figures facing each other |
MOVE | RIGHT arriving at BAKSHEESH ANTEROOM |
USE | BLOTHNY GEM on Guardian |
MOVE | UP arriving at SHAH'S REST |
USE | SABRE on the coffin lid |
USE | NAZAR AMULET on the plague mist |
TAKE | SHIELD |
MOVE | DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, RIGHT arriving at BALDACHIN TOMB |
USE | SHIELD on Statue |
MOVE | DOWN stairs arrivign at GATE OF XOR |
This dungeon moves in real world time. You are afforded 30 seconds for every GLOW BUG captured in your LANTERN, indicated by the number beside the LANTERN in your inventory. This dungeon is also randomly generated and changes with not only each playthrough, but with each death as well. Your goal is to quickly find and USE a switch opening a room containing a MAGIC LAMP whiich you must then locate. When you discover the lamp room, time will freeze and you can TAKE the MAGIC LAMP. Throughtout the CAVE you will encounter dead ends as well as traps, found exclusively in the UP, DOWN, LEFTand RIGHT pathways, indicated by a guiollotine (UP), holes in the door frames (LEFT and RIGHT) and holes in the floor (DOWN). Triggering any of these traps will kill you and make you restart the cave with a new layout. After retreiving the MAGIC LAMP, retrace your steps to the entrance and leave the CAVE OF XOR arriving at BALDACHIN TOMB | |
MOVE | LEFT, LEFT, LEFT, UP, UP, UP, UP, UP, UP, UP stairwell, UP, UP, UP arriving at FINGERNAIL OF GAIA |
USE | SAF spell until it's nighttime |
USE | MAGIC LAMP on the floor summoning the Genie of the lamp |
TALK | to the Genie of the lamp |
TALK | to the Genie of the lamp again to learn the spell ABRACADABRA |
EXAM | Summoned grey book |
PART 6: ENDING | |
MOVE | DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT arriving at LOST DESERT |
USE | SAF spell until it's late evening or early nighttime |
MOVE | LEFT, LEFT, LEFT, LEFT arriving at LOST DESERT (one move away from dying) |
USE | ABRACADABRA spell on the night sky to make the stars go away |
USE | ALAKAZAM spell on the starless sky |
USE | O.SESAME spell on the door in the sky |
USE | POLYPHEME spell arriving at ASTRAL PLAIN |
MOVE | to door x7 |
OPEN | Door |
MOVE | Through door arriving at TICKET BOOTH |
MOVE | DOWN, to the right of the tent, UP arriving at PROP ROOM |
USE | MAGICAL INSTRUMENT on the assistant |
USE | FLUTE on the wizard |
THE END |